PC
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A Russian Crucible: Pathologic 2 and the Problem of Video Game Difficulty
How do you think about challenge and accessibility when the point is to punish the player?
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Space and Place(lessness) in NieR: Automata
Despite outward appearances, NieR: Automata’s setting isn’t empty. It’s placeless.
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Star Wars Jedi: Fallen Order review
Padawan of all trades, Jedi master of none.
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Remedy’s Control Is Actually a Cold War Thriller
Despite the contemporary setting, Remedy’s action-thriller feels thoroughly historical.
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New York Tango: How Finnish Music and Culture Define Control
Remedy’s latest may be set in the U.S., but its heart is half a world away.
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Tom Clancy’s Ghost Recon Breakpoint review
Ghost Recon is the latest victim of Ubisoft’s newfound gear fetish.
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Borderlands 3 review
Much about Borderlands 3 is different, but nothing feels like it’s actually changed.
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Gears 5 review
Make Gears, not War.
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On Your Marx: The Developers Bringing Socialism to Games
How Invisible Fist, Tonight We Riot, and Post/Capitalism reflect a resurgent left.
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Control review
Control is Remedy at the height of its abilities.
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Wolfenstein: Youngblood review
Not the greatest generation.
