Features
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Returning to Destiny 2 After Years Away Is Strange yet All Too Familiar
When nearly every big game is a service, what does it mean to take a break?
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Jam Sesh: How a Popular Online Contest Sparks Design Innovation
The GMTK Game Jam has grown so big it actually took down itch.io.
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Willing to Risk Anything: How Streets of Rage 4 Aims to Revive a Beloved Franchise
Dotemu is modernizing what some have called a dead genre.
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The Split-Screen Man
Billy Mitchell isn’t done playing games.
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How France Became Competitive Soulcalibur’s Global Superpower
The right game, at the right time, in the hands of the right people.
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Playing The Last of Us Part II Erased All My Doubts—Except One
Naughty Dog’s sequel looks, sounds, and feels amazing, but it still has to pass the smell test.
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Gone for Good: The Phantom Pain of Peace in Metal Gear Solid V
When it comes to unending war, we’re all as culpable as Big Boss.
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Pleasure to Burn: Why Campfires Are so Ubiquitous in Games
Who knew some flaming sticks could be imbued with this much meaning?
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To Make Later Alligator, Smallbu Had to Wrestle with Game Design
The animators behind the Baman Piderman cartoons faced new challenges translating their skills to gamemaking.
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At 20, Resident Evil 3: Nemesis Reflects the Series’ Past, Present, and Potential Future
Looking back on the eventful development and complicated legacy of a survival horror classic.
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Let’s Pop: Behind the Bubblegum Dream of Sayonara Wild Hearts
According to Simogo, this is all Garfield’s doing.
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To Build its Future, Call of Duty Esports Is Killing its Biggest Rivalry
One of the most infamous feuds in all of competitive gaming comes to a close.
