Features
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Too Big to Bail: Why Dead Cells’ Creators Built an Evil Empire
The indie hit is handing off development to a new studio. Could it become a template for moving forward in a changing industry?
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“If You’re Not First You’re Last”: How MMO Players Race for World First Clear
Anyone can beat a raid. But only one team can beat it first.
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Body Horror: Anatomy, Resident Evil, and the Art of Turning Buildings Into Monsters
When you spend enough time in a space, it starts to feel like a being—and not necessarily a benevolent one.
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The Perpetual Tomorrow of Virtual Reality
VR still hasn’t matched the reveries of science fiction. But for developers, hope springs eternal.
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War Games: The Growing Alliance Between Esports and the Military
No matter your politics, U.S. Army Esports and the Military Gaming League defy easy categorization.
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Video Games Face Mass Extinction. For Some, It’s Already Too Late.
Inside the human and cultural costs of an increasingly impermanent art form.
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It’s in the Game: How Sports Sims Predict Real Champions
Turns out it’s a bit more complicated than “Pick Tom Brady.”
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The Pernicious, Persistent Myth That Games Will Break Our Brains
Discussions of gaming, ADHD, and other mental conditions have long been steeped in the language of pathology. The reality is more complicated.
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PleaseFundMe: How Crowdfunding Is Changing the Way We Talk About Games
Patreon and similar sites have amplified a wider range of voices and topics, but the new new media landscape brings risks of its own.
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Bubsy Cannot Be Stopped
Holy hairballs, he’s in a feature on EGM!
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Game of Pawns: Power and Agency in Fire Emblem: Three Houses
In a game where you control every detail of your characters’ lives, who controls you?
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The First, Mostly Forgotten Blair Witch Games Were Weird as Hell
Looking back on a trilogy full of twig monsters, zombie priests, and Confederate ghosts with the people who summoned it.
