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December 4, 2019December 4, 2019  by Reid McCarter

Death Stranding Finds Hope in Despair

In a world filled with nightmares, Death Stranding still manages to show us a path forward.

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November 22, 2019November 22, 2019  by Steven Nguyen Scaife

A Russian Crucible: Pathologic 2 and the Problem of Video Game Difficulty

How do you think about challenge and accessibility when the point is to punish the player?

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November 21, 2019April 21, 2021  by Justin Reeve

Space and Place(lessness) in NieR: Automata

Despite outward appearances, NieR: Automata’s setting isn’t empty. It’s placeless.

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November 20, 2019November 19, 2019  by Michael Goroff

Star Wars Jedi: Fallen Order review

Padawan of all trades, Jedi master of none.

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November 14, 2019November 14, 2019  by Ewan Wilson

Remedy’s Control Is Actually a Cold War Thriller

Despite the contemporary setting, Remedy’s action-thriller feels thoroughly historical.

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October 28, 2019October 29, 2019  by Michael Goroff

Luigi’s Mansion 3 review

The Goo’d Son

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October 16, 2019October 15, 2019  by David O’Keefe

VA-11 Hall-A, N1RV Ann-A, and the Struggle to Create in a Country on the Brink

For Sukeban Games, the crisis in Venezuela provided both unimaginable difficulty and inspiration.

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October 10, 2019October 10, 2019  by Reid McCarter

How Warsaw Captures the Brutality—and Complexity—of the Historical Uprising that Inspired It

A new tactics game draws from one of the bleakest chapters of World War II.

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October 4, 2019October 4, 2019  by Michael Goroff

Tom Clancy’s Ghost Recon Breakpoint review

Ghost Recon is the latest victim of Ubisoft’s newfound gear fetish.

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September 25, 2019September 25, 2019  by Mel Stefaniuk

Gone for Good: The Phantom Pain of Peace in Metal Gear Solid V

When it comes to unending war, we’re all as culpable as Big Boss.

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