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October 3, 2019October 3, 2019  by Steven T. Wright

Returning to Destiny 2 After Years Away Is Strange yet All Too Familiar

When nearly every big game is a service, what does it mean to take a break?

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October 2, 2019October 8, 2019  by Phillip Moyer

Jam Sesh: How a Popular Online Contest Sparks Design Innovation

The GMTK Game Jam has grown so big it actually took down itch.io.

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October 1, 2019September 30, 2019  by Steven T. Wright

Willing to Risk Anything: How Streets of Rage 4 Aims to Revive a Beloved Franchise

Dotemu is modernizing what some have called a dead genre.

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September 30, 2019September 26, 2021  by Josh Harmon

The Split-Screen Man

Billy Mitchell isn’t done playing games.

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September 27, 2019September 28, 2019  by David O’Keefe

How France Became Competitive Soulcalibur’s Global Superpower

The right game, at the right time, in the hands of the right people.

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September 26, 2019May 11, 2020  by Josh Harmon

Playing The Last of Us Part II Erased All My Doubts—Except One

Naughty Dog’s sequel looks, sounds, and feels amazing, but it still has to pass the smell test.

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September 25, 2019September 25, 2019  by Mel Stefaniuk

Gone for Good: The Phantom Pain of Peace in Metal Gear Solid V

When it comes to unending war, we’re all as culpable as Big Boss.

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September 24, 2019April 22, 2022  by Nic Reuben

Pleasure to Burn: Why Campfires Are so Ubiquitous in Games

Who knew some flaming sticks could be imbued with this much meaning?

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September 23, 2019September 20, 2019  by Zack Kotzer

To Make Later Alligator, Smallbu Had to Wrestle with Game Design

The animators behind the Baman Piderman cartoons faced new challenges translating their skills to gamemaking.

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September 20, 2019September 22, 2019  by Nicolas Brown

At 20, Resident Evil 3: Nemesis Reflects the Series’ Past, Present, and Potential Future

Looking back on the eventful development and complicated legacy of a survival horror classic.

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