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January 29, 2020January 31, 2020  by Steve Kaye

Five-Year Mission: Looking Back on the Golden Age of Star Trek Games

From ’99 to ’03, Activision bet big on Trek with the most diverse slate of licensed games in history. Could its approach work now?

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January 28, 2020January 27, 2020  by Devin Raposo

Outer Wilds Helped Me Confront the Inevitability of Death

Time and space.

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January 24, 2020January 23, 2020  by Sean Martin

The Rise of the Information Game

Defining a mysterious, celebrated new genre.

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January 23, 2020January 23, 2020  by Jack Yarwood

Toss a Coin: The Enigmatic Appeal of Gaming’s Greatest Bards

The world’s second-oldest profession has a long history of nonviolence in video games.

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January 22, 2020January 22, 2020  by Richard Moss

Balancing Act: How Developers Make Games “Fair”

What makes a game “balanced”? We reached out to a few experienced designers and asked them to give us the lowdown.

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January 21, 2020January 21, 2020  by Omri Wallach

Sonic Boom: How Power Up Audio Became an Indie Powerhouse

Major awards. Critical acclaim. Five guys. No office.

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January 20, 2020January 20, 2020  by Aron Garst

Virtual Grassroots:
Inside the Tight-Knit World of Competitive VR

VspoRts.

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January 17, 2020January 16, 2020  by Khee Hoon Chan

The Closing Walls Around China’s Independent Game Developers

The odds are nearly impossible, and challenges are only mounting.

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January 16, 2020January 15, 2020  by Mollie L Patterson

After the Storm:
How Life Is Strange 2 Overcame the Pressures of Popularity

Dontnod Entertainment talks about avoiding the sophomore slump.

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January 16, 2020August 24, 2021  by Michael Goroff

End of an Era:
Why I’m Quitting Battlefield V

After 10 years, the series I love most has finally left me behind.

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