single-player
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Death Stranding Finds Hope in Despair
In a world filled with nightmares, Death Stranding still manages to show us a path forward.
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A Russian Crucible: Pathologic 2 and the Problem of Video Game Difficulty
How do you think about challenge and accessibility when the point is to punish the player?
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Space and Place(lessness) in NieR: Automata
Despite outward appearances, NieR: Automata’s setting isn’t empty. It’s placeless.
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Star Wars Jedi: Fallen Order review
Padawan of all trades, Jedi master of none.
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Remedy’s Control Is Actually a Cold War Thriller
Despite the contemporary setting, Remedy’s action-thriller feels thoroughly historical.
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Luigi’s Mansion 3 review
The Goo’d Son
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VA-11 Hall-A, N1RV Ann-A, and the Struggle to Create in a Country on the Brink
For Sukeban Games, the crisis in Venezuela provided both unimaginable difficulty and inspiration.
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How Warsaw Captures the Brutality—and Complexity—of the Historical Uprising that Inspired It
A new tactics game draws from one of the bleakest chapters of World War II.
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Tom Clancy’s Ghost Recon Breakpoint review
Ghost Recon is the latest victim of Ubisoft’s newfound gear fetish.
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Gone for Good: The Phantom Pain of Peace in Metal Gear Solid V
When it comes to unending war, we’re all as culpable as Big Boss.
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Borderlands 3 review
Much about Borderlands 3 is different, but nothing feels like it’s actually changed.
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Gears 5 review
Make Gears, not War.
