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January 14, 2020January 13, 2020  by Malindy Hetfeld

Always There for You:
How Fire Emblem: Three Houses Subverts Absentee Parent Tropes

In Fire Emblem: Three Houses, parents are an unavoidable force even in their absence.

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December 5, 2019December 5, 2019  by Jerry Bonner

The Lost Gunship Returns to Base

After more than twenty years, two friends reunite thanks to a long-forgotten Commodore 64 game.

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December 4, 2019December 4, 2019  by Reid McCarter

Death Stranding Finds Hope in Despair

In a world filled with nightmares, Death Stranding still manages to show us a path forward.

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December 3, 2019November 27, 2019  by Michael Goroff

No Blood for Imulsion: Gears of War and the Military-Industrial Complex

The latest game in the series continues its tradition of drawing real-life military parallels from the Pendulum and Locust Wars.

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December 2, 2019December 5, 2019  by Aidan Moher

Why Lunar: Silver Star Story Complete Remains One of the Best JRPGs Ever

Twenty years ago, a cute little Japanese RPG became a beacon of hope in Final Fantasy VII’s long shadow.

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November 27, 2019November 26, 2019  by Aimee Hart

The Human Side of Those Who Cheat at and Hack Games

Why break the rules? Why spend your time and money on a hollow victory?

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November 25, 2019November 27, 2019  by Mark Hill

The Second Life That Wasn’t

The official guides for Linden Lab’s online world offer a time capsule of optimism and delusion.

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November 22, 2019November 22, 2019  by Steven Nguyen Scaife

A Russian Crucible: Pathologic 2 and the Problem of Video Game Difficulty

How do you think about challenge and accessibility when the point is to punish the player?

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November 21, 2019April 21, 2021  by Justin Reeve

Space and Place(lessness) in NieR: Automata

Despite outward appearances, NieR: Automata’s setting isn’t empty. It’s placeless.

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November 20, 2019November 18, 2019  by Alexander Chatziioannou

Fear of an Irradiated Planet

How games past and present echo and exploit our nuclear anxieties.

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