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January 15, 2020January 15, 2020  by Jon Bailes

Call of the Wild:
How Playing as Animals Can Tell Us More About Ourselves

Beast mode.

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January 14, 2020January 13, 2020  by Malindy Hetfeld

Always There for You:
How Fire Emblem: Three Houses Subverts Absentee Parent Tropes

In Fire Emblem: Three Houses, parents are an unavoidable force even in their absence.

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January 13, 2020January 13, 2020  by Zack Kotzer

Keita Takahashi and the Farce of Virtual Stuff

Or, why Wattam may have a better grasp on our current crisis than Death Stranding.

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January 10, 2020January 9, 2020  by David O’Keefe

The Invisible Art of Game Titles

What’s in a name?

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January 9, 2020January 7, 2020  by Jacob Farmer

Tales from the New Small Screen: Inside the World of Mobile Game Writers

Little screens, big worlds.

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January 8, 2020January 7, 2020  by Andreas Inderwildi

Digital Demonology:
The Historical Origins of Gaming’s Infernal Obsession

Hell to play.

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January 7, 2020January 7, 2020  by Steven T. Wright

Forget Lord of the Rings—
The Witcher III Should Be the New Standard for Fantasy

Toss a coin to your Witcher.

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January 6, 2020January 5, 2020  by Samuel Horti

Pauline Jacquey’s World Tour:
The Unlikely Journey of Ubisoft’s Punk Nomad Fixer

She worked in six countries, crossed two continents, and nearly gave up everything. Now she’s found her calling.

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January 3, 2020January 3, 2020  by Steven T. Wright

Extra Ball: How Visual Pinball Wizards Bring Back the Classics

For this community of enthusiasts, preserving pinball history in virtual form is an intensive—and legally gray—labor of love.

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January 2, 2020January 2, 2020  by Phillip Moyer

Surviving GameStop: How Passion, Community, and Novelty Keep Indie Game Stores Alive

In an era dominated by chains and digital distribution, is there still room for the little guys?

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