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November 25, 2019November 27, 2019  by Mark Hill

The Second Life That Wasn’t

The official guides for Linden Lab’s online world offer a time capsule of optimism and delusion.

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November 22, 2019November 22, 2019  by Steven Nguyen Scaife

A Russian Crucible: Pathologic 2 and the Problem of Video Game Difficulty

How do you think about challenge and accessibility when the point is to punish the player?

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November 21, 2019April 21, 2021  by Justin Reeve

Space and Place(lessness) in NieR: Automata

Despite outward appearances, NieR: Automata’s setting isn’t empty. It’s placeless.

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November 20, 2019November 18, 2019  by Alexander Chatziioannou

Fear of an Irradiated Planet

How games past and present echo and exploit our nuclear anxieties.

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November 20, 2019November 19, 2019  by Michael Goroff

Star Wars Jedi: Fallen Order review

Padawan of all trades, Jedi master of none.

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November 19, 2019November 19, 2019  by Steven T. Wright

Video Game Ladders Suck. Here’s Why that Matters

The jump from 2D to 3D put video game ladders in a weird place, and they’re only now getting better.

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November 18, 2019November 29, 2019  by Mollie L Patterson

Google Stadia review

Google Stadia is a technically impressive candy center covered in a whole lot of awful tasting chocolate.

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November 15, 2019November 13, 2019  by Brady Fiechter

Gaming’s Pleasure Principle: How Virtual Worlds Make Our Creative Brains Come Alive­

This is your brain. This is your brain on games.

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November 14, 2019November 14, 2019  by Ewan Wilson

Remedy’s Control Is Actually a Cold War Thriller

Despite the contemporary setting, Remedy’s action-thriller feels thoroughly historical.

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November 13, 2019November 13, 2019  by Ray Carsillo

Pokémon Sword & Shield review

Pokémon Sword and Pokémon Shield are among the best games the series has ever offered.

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