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The Doom Multiplayer Fans Still Ripping and Tearing 25 Years Later
Turns out it was already eternal.
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Against the Hegemony of Hit Points
Games don’t necessarily need less violence—but they do need more varied approaches.
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There’s Something Hiding in Petscop
The game was fake. But creator Tony Domenico spawned a true—and truly creepy—phenomenon.
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Doom Eternal review
Demons are Forever.
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Before Infamous Was Infamous, It Was a Superhero Animal Crossing
The story behind the early prototype that led Sucker Punch to Empire City.
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Animal Crossing: New Horizons review (in progress)
After two weeks, island life is offering up a whole lot of sunshine, but also a bit of rain.
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Mark Healey’s Wildest Dreams
Media Molecule’s co-founder on his journey from bedroom coder to creative director.
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Street Fighter V Has Finally Fixed Its Netcode—But a Modder Did It First
The official solution took four years to arrive. Altimor made his in just two days.
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Conscientious Objectors: The Designers and Artists Tackling Real Conflicts in Virtual Spaces
Meet the interactivists.
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Nioh 2 review
Team Ninja returns with a new Nioh that’s just as good—but maybe not better—than the original.
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Ori and the Will of the Wisps review
Ori and the Will of the Wisps does everything that a good sequel is supposed to do. But in an era that’s rich with “emotional platformers,” it doesn’t do anything to make itself stand out.
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Killing Me Softly: The Insidious Beauty of Dying Game Worlds
The post-apocalypse is a fantasy of rebirth. It’s no coincidence that Fallout’s recurring motif of eyes adjusting to the light, seeing a new world and a new destiny, mirror that idea exactly. Rebirth is an alluring concept, especially to us humans so burdened with responsibility: Post-apocalypses grant both a freedom and a new frontier in…
