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Half-Life: Alyx Is Fantastic, But It’s Probably Not the Future
VR’s killer app feels like it could have been almost as good without the VR.
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The Joystick Is Mightier Than the Sword
History and video games aren’t in opposition—they’re fighting on the same team.
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Animal Crossing, SimCity, and the Long History of City Planning in Games
Building a paradise is never as simple as it seems.
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Humor Me: How Games Leverage Other Media to Make You Laugh
Games are full of jokes, but good jokes are still a rarity.
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These Super Mario Maker Level Designers Have Elevated Trolling Into an Artform
They’ve developed their own jargon and written 80-page guides, all to make you suffer in hilarious ways.
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Unsafe Rooms
Horror thrives on subverting expectations, and there’s nowhere more ripe for subversion than the humble safe room.
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Resident Evil 3 review
Beauty and the Beast.
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Empathy for the Devil
South Korea’s Somi on making games that challenge police abuses of power.
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The Death, and Future Rebirth, of A Life Well Wasted
Robert Ashley’s standout gaming podcast has more stories to tell.
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Meet the GIF Makers Who Craft Art out of Pinpoint Gameplay
In an era where hours-long gaming streams are the norm, these artisans spend their time editing together a perfect 15 seconds of pulse-pounding combat.
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Super Mario Sunshine Is Nintendo at Its Most Nintendo
Even 18 years on, there’s still no purer example of the power of limitation in design.
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The Messenger and the Myth of Progress
As the Xbox Series X and PS5 loom on the horizon, Sabotage Studio offers an alternative to how we think about console generations.
