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The Artist Who Helped Create Crash, Spyro, and Jak and Daxter Has a Bone to Pick
Charles Zembillas on his iconic designs and more.
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Journey to the Savage Planet Can Help Us Rethink Satire in Games
Cashing in on criticism.
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The BattleTech Renaissance
More than a quarter-century after it first launched, the mech-powered universe is in the midst of a gaming revival.
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How Dreams Taught Me to Embrace Failure
Learning to value my mistakes freed me as an artist.
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Ten Years Later, Bad Company 2 Is Still the Best of All of Us
There will never be another game like Battlfield: Bad Company 2 ever again.
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The Coronation of Meghna Jayanth
The 80 Days and Sable writer opens up about her “mystical” process, rooting out white supremacy, and being a reluctant role model.
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The Constructed Murk of War: 1917, Battlefield 1, and This War of Mine
What depictions of warfare, rendered as entertainment, teach us through their visual language.
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In My Waking Life
Red Dead Redemption 2 made me confront, in more ways than one, my connection to the myth of the American West.
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The Esports Empire You’ve Probably Never Heard Of
Supercell’s mobile games may not garner the mainstream attention of other esports, but the competition is real and the stakes are high.
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How The Legend of Zelda Prepared Us to Play the Princess
The quest to rebalance the Triforce has been decades in the making.
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The Evolution of Animal Conservation in Games, from Zoo Tycoon to Planet Zoo
How conservation has evolved in zoo simulation games and in the real world.
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Complex Control System: Science as the Master Manipulator in Remedy’s Control
“So sad, so strange, the days that are no more.”
