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November 25, 2019November 27, 2019  by Mark Hill

The Second Life That Wasn’t

The official guides for Linden Lab’s online world offer a time capsule of optimism and delusion.

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November 22, 2019November 22, 2019  by Steven Nguyen Scaife

A Russian Crucible: Pathologic 2 and the Problem of Video Game Difficulty

How do you think about challenge and accessibility when the point is to punish the player?

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November 21, 2019April 21, 2021  by Justin Reeve

Space and Place(lessness) in NieR: Automata

Despite outward appearances, NieR: Automata’s setting isn’t empty. It’s placeless.

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November 20, 2019November 18, 2019  by Alexander Chatziioannou

Fear of an Irradiated Planet

How games past and present echo and exploit our nuclear anxieties.

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November 19, 2019November 19, 2019  by Steven T. Wright

Video Game Ladders Suck. Here’s Why that Matters

The jump from 2D to 3D put video game ladders in a weird place, and they’re only now getting better.

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November 15, 2019November 13, 2019  by Brady Fiechter

Gaming’s Pleasure Principle: How Virtual Worlds Make Our Creative Brains Come Alive­

This is your brain. This is your brain on games.

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November 14, 2019November 14, 2019  by Ewan Wilson

Remedy’s Control Is Actually a Cold War Thriller

Despite the contemporary setting, Remedy’s action-thriller feels thoroughly historical.

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November 12, 2019November 12, 2019  by Jason Coles

Meet the Man Who Breaks Apart Your Favorite Games to Learn Their Secrets

Lance McDonald has found success on YouTube digging deep into P.T., Dark Souls, Bloodborne, and more.

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November 11, 2019November 11, 2019  by Elizabeth Henges

How a GameFAQs Board Became a Refuge for the Brokenhearted

There’s no ASCII walkthrough for love.

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November 8, 2019December 4, 2019  by Sari Kivijärvi

New York Tango: How Finnish Music and Culture Define Control

Remedy’s latest may be set in the U.S., but its heart is half a world away.

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