Features
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Talking Places in Sekiro: Shadows Die Twice
Sekiro’s environments say more about their inhabitants than words ever could.
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Inside the Magic of Matchmaking
Keeping you out of Elo hell is more complicated than you might think.
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Rebuilding After the Fallout
How the most dedicated fans worked to salvage Fallout 76.
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Recovering Hearts: The Games Challenging Mental Health Stigmas
“It’s okay to not be okay.”
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“The Most Obvious Way in the Universe”
I asked free soloist Austin Howell to weigh in on virtual climbing. Then he fell to his death.
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A Plague Tale: Innocence Is the Anti–Assassin’s Creed
A Plague Tale: Innocence proves there’s more than one way to tell a story about grand historical events in video game form.
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Save the (Release) Date
Video game release dates seem at times like a black art. We hear dates like “Q1 2021” or “October 25th” bandied around and try to guess what they mean for a game’s development. Does a delay spell trouble behind the scenes? Is there some weird logic behind a launch that goes up against a hotly…
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Sneaky Good: Looking Back on the Burger King Advergames
How did a creepy burger chain mascot become a part of gaming history? It’s a Whopper of a story.
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Alex Hutchinson’s Pioneer Spirit
The Assassin’s Creed III and Far Cry 4 director opens up about the “Greek torture” of his last days at Ubisoft, how he got his start, and where he’s going next.
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Welcome to the New EGM
We’ve got a new look and a new focus on feature content. Find out everything that’s changed about EGM.
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Remembering Andrew Fitch
If he were here reading this, he’d probably give it a 6.5 out of 10.
