Features
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Radio Ga Ga: An Exploration of Video Game Radio Stations
Finding the message in the medium.
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The Switcher: How Saber Interactive Took One of the Biggest Games Ever Portable
The story behind 2019’s most impossible port.
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“It Feels Like Home”: The Shenmue Tourists Making the Yokosuka Pilgrimage
In an unassuming corner of Japan, superfans of Yu Suzuki’s series pay homage with bomber jackets and goofy kung fu.
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In The Outer Worlds, Hard Decisions Feel Like an Illusion
Without a balance of good and evil, moral ambiguity loses its purpose.
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The Muddled, Flavorless Politics of Death Stranding
In trying to say too much about modern America, Hideo Kojima ends up saying nothing much at all.
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Goonieswave: The Rise of Kids-on-Bikes Games
There’s more to the trend than simple nostalgia.
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Hypertext Transfer: How Wikipedia and its Forerunners Inspired a New Kind of Game
A new genre is emerging at crossroads of interactive fiction and alternate reality games.
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Hard Mode: How a Webcomic Spawned Pokémon’s Most Infamous Challenge
In October 2016, the Youtube group TFS Gaming uploaded the conclusion to their playthrough of Pokémon SoulSilver, an 83-part video series that garnered a whopping 17 million total views on YouTube. It was a series filled with devastating losses, spontaneous tragedy, and a theme park’s worth of emotional rollercoasters. It may be strange to hear…
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How Fangamer Leveled Up Gaming Merch
From less-than-authorized to partnering with the biggest brands around.
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Marvel’s Avengers’ Creative Director on Making a Superhero Game for Everyone
Inclusivity—of all types—might be the greatest superpower in Crystal Dynamics’ arsenal.
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Everybody’s Gone: Dan Pinchbeck on Rebuilding The Chinese Room
He made his name with experimental games like Dear Esther. Now he wants to build “the Naughty Dog of the U.K.”
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Not Quite Human: Frostpunk, Papers, Please, and the Dehumanization of Totalitarianism
By letting us participate, games offer a unique opportunity to learn about oppressive regimes.
