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March 27, 2020March 25, 2020  by Alexis Ong

Empathy for the Devil

South Korea’s Somi on making games that challenge police abuses of power.

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March 26, 2020March 24, 2020  by Niall O'Donoghue

The Death, and Future Rebirth, of
A Life Well Wasted

Robert Ashley’s standout gaming podcast has more stories to tell.

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March 25, 2020March 23, 2020  by Steven T. Wright

Meet the GIF Makers Who Craft Art out of Pinpoint Gameplay

In an era where hours-long gaming streams are the norm, these artisans spend their time editing together a perfect 15 seconds of pulse-pounding combat.

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March 24, 2020August 24, 2021  by Aron Garst

Super Mario Sunshine Is Nintendo at Its Most Nintendo

Even 18 years on, there’s still no purer example of the power of limitation in design.

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March 23, 2020March 20, 2020  by Stephen Mansfield

The Messenger and the Myth of Progress

As the Xbox Series X and PS5 loom on the horizon, Sabotage Studio offers an alternative to how we think about console generations.

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March 20, 2020March 20, 2020  by Steven T. Wright

The Doom Multiplayer Fans Still Ripping and Tearing 25 Years Later

Turns out it was already eternal.

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March 19, 2020March 19, 2020  by Steven T. Wright

Against the Hegemony of Hit Points

Games don’t necessarily need less violence—but they do need more varied approaches.

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March 18, 2020March 18, 2020  by Phillip Moyer

There’s Something Hiding in Petscop

The game was fake. But creator Tony Domenico spawned a true—and truly creepy—phenomenon.

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March 16, 2020March 16, 2020  by Aron Garst

Before Infamous Was Infamous, It Was a Superhero Animal Crossing

The story behind the early prototype that led Sucker Punch to Empire City.

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March 13, 2020March 11, 2020  by Samuel Horti

Mark Healey’s Wildest Dreams

Media Molecule’s co-founder on his journey from bedroom coder to creative director.

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