South Korea’s Somi on making games that challenge police abuses of power.
Robert Ashley’s standout gaming podcast has more stories to tell.
In an era where hours-long gaming streams are the norm, these artisans spend their time editing together a perfect 15 seconds of pulse-pounding combat.
Even 18 years on, there’s still no purer example of the power of limitation in design.
As the Xbox Series X and PS5 loom on the horizon, Sabotage Studio offers an alternative to how we think about console generations.
Turns out it was already eternal.
Games don’t necessarily need less violence—but they do need more varied approaches.
The game was fake. But creator Tony Domenico spawned a true—and truly creepy—phenomenon.
The story behind the early prototype that led Sucker Punch to Empire City.
Media Molecule’s co-founder on his journey from bedroom coder to creative director.