Features
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After the Storm: How Life Is Strange 2 Overcame the Pressures of Popularity
Dontnod Entertainment talks about avoiding the sophomore slump.
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End of an Era: Why I’m Quitting Battlefield V
After 10 years, the series I love most has finally left me behind.
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Call of the Wild: How Playing as Animals Can Tell Us More About Ourselves
Beast mode.
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Always There for You: How Fire Emblem: Three Houses Subverts Absentee Parent Tropes
In Fire Emblem: Three Houses, parents are an unavoidable force even in their absence.
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Keita Takahashi and the Farce of Virtual Stuff
Or, why Wattam may have a better grasp on our current crisis than Death Stranding.
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The Invisible Art of Game Titles
What’s in a name?
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Tales from the New Small Screen: Inside the World of Mobile Game Writers
Little screens, big worlds.
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Digital Demonology: The Historical Origins of Gaming’s Infernal Obsession
Hell to play.
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Forget Lord of the Rings—The Witcher III Should Be the New Standard for Fantasy
Toss a coin to your Witcher.
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Pauline Jacquey’s World Tour: The Unlikely Journey of Ubisoft’s Punk Nomad Fixer
She worked in six countries, crossed two continents, and nearly gave up everything. Now she’s found her calling.
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Extra Ball: How Visual Pinball Wizards Bring Back the Classics
For this community of enthusiasts, preserving pinball history in virtual form is an intensive—and legally gray—labor of love.
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Surviving GameStop: How Passion, Community, and Novelty Keep Indie Game Stores Alive
In an era dominated by chains and digital distribution, is there still room for the little guys?
