The story behind the early prototype that led Sucker Punch to Empire City.
The official solution took four years to arrive. Altimor made his in just two days.
Meet the interactivists.
The post-apocalypse is a fantasy of rebirth. It’s no coincidence that Fallout’s recurring motif of eyes adjusting to the light, seeing a new world and a new destiny, mirror that idea exactly. Rebirth is an alluring concept, especially to us humans so burdened with responsibility: Post-apocalypses grant both a freedom and a new frontier in […]
Charles Zembillas on his iconic designs and more.
Cashing in on criticism.
There will never be another game like Battlfield: Bad Company 2 ever again.