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Perspectives

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December 6, 2019December 6, 2019  by Jeremy Signor

Not Quite Human: Frostpunk, Papers, Please, and the Dehumanization of Totalitarianism

By letting us participate, games offer a unique opportunity to learn about oppressive regimes.

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December 5, 2019December 5, 2019  by Jerry Bonner

The Lost Gunship Returns to Base

After more than twenty years, two friends reunite thanks to a long-forgotten Commodore 64 game.

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December 4, 2019December 4, 2019  by Reid McCarter

Death Stranding Finds Hope in Despair

In a world filled with nightmares, Death Stranding still manages to show us a path forward.

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December 3, 2019November 27, 2019  by Michael Goroff

No Blood for Imulsion: Gears of War and the Military-Industrial Complex

The latest game in the series continues its tradition of drawing real-life military parallels from the Pendulum and Locust Wars.

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November 21, 2019April 21, 2021  by Justin Reeve

Space and Place(lessness) in NieR: Automata

Despite outward appearances, NieR: Automata’s setting isn’t empty. It’s placeless.

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November 20, 2019November 18, 2019  by Alexander Chatziioannou

Fear of an Irradiated Planet

How games past and present echo and exploit our nuclear anxieties.

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November 14, 2019November 14, 2019  by Ewan Wilson

Remedy’s Control Is Actually a Cold War Thriller

Despite the contemporary setting, Remedy’s action-thriller feels thoroughly historical.

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November 8, 2019December 4, 2019  by Sari Kivijärvi

New York Tango: How Finnish Music and Culture Define Control

Remedy’s latest may be set in the U.S., but its heart is half a world away.

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November 7, 2019August 24, 2021  by Reid McCarter

Call of Duty: Modern Warfare Is a Brutal and Disconcerting Portrayal of Combat

Just what is Infinity Ward trying to say?

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November 6, 2019November 5, 2019  by Jon Bailes

The Guilty Pleasures of Video Game Violence Are a Mirror for Our Consumerist Nightmare

In Hotline Miami, Katana Zero, My Friend Pedro, and real life, doing bad things is your fault—even when it isn’t.

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