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Reports

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January 30, 2020January 30, 2020  by Stephen Wilds

Meet the Twitch Streamers Risking Bans to Broadcast Classic TV

Do not attempt to adjust your tracking buttons.

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January 29, 2020January 31, 2020  by Steve Kaye

Five-Year Mission: Looking Back on the Golden Age of Star Trek Games

From ’99 to ’03, Activision bet big on Trek with the most diverse slate of licensed games in history. Could its approach work now?

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January 24, 2020January 23, 2020  by Sean Martin

The Rise of the Information Game

Defining a mysterious, celebrated new genre.

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January 22, 2020January 22, 2020  by Richard Moss

Balancing Act: How Developers Make Games “Fair”

What makes a game “balanced”? We reached out to a few experienced designers and asked them to give us the lowdown.

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January 20, 2020January 20, 2020  by Aron Garst

Virtual Grassroots:
Inside the Tight-Knit World of Competitive VR

VspoRts.

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January 17, 2020January 16, 2020  by Khee Hoon Chan

The Closing Walls Around China’s Independent Game Developers

The odds are nearly impossible, and challenges are only mounting.

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January 16, 2020January 15, 2020  by Mollie L Patterson

After the Storm:
How Life Is Strange 2 Overcame the Pressures of Popularity

Dontnod Entertainment talks about avoiding the sophomore slump.

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January 15, 2020January 15, 2020  by Jon Bailes

Call of the Wild:
How Playing as Animals Can Tell Us More About Ourselves

Beast mode.

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January 13, 2020January 13, 2020  by Zack Kotzer

Keita Takahashi and the Farce of Virtual Stuff

Or, why Wattam may have a better grasp on our current crisis than Death Stranding.

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January 10, 2020January 9, 2020  by David O’Keefe

The Invisible Art of Game Titles

What’s in a name?

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