The game was fake. But creator Tony Domenico spawned a true—and truly creepy—phenomenon.
The story behind the early prototype that led Sucker Punch to Empire City.
The official solution took four years to arrive. Altimor made his in just two days.
Meet the interactivists.
The post-apocalypse is a fantasy of rebirth. It’s no coincidence that Fallout’s recurring motif of eyes adjusting to the light, seeing a new world and a new destiny, mirror that idea exactly. Rebirth is an alluring concept, especially to us humans so burdened with responsibility: Post-apocalypses grant both a freedom and a new frontier in […]
Charles Zembillas on his iconic designs and more.
More than a quarter-century after it first launched, the mech-powered universe is in the midst of a gaming revival.
Supercell’s mobile games may not garner the mainstream attention of other esports, but the competition is real and the stakes are high.
The quest to rebalance the Triforce has been decades in the making.
How conservation has evolved in zoo simulation games and in the real world.