Robert Ashley’s standout gaming podcast has more stories to tell.
In an era where hours-long gaming streams are the norm, these artisans spend their time editing together a perfect 15 seconds of pulse-pounding combat.
Turns out it was already eternal.
The story behind the early prototype that led Sucker Punch to Empire City.
The official solution took four years to arrive. Altimor made his in just two days.
Meet the interactivists.
The post-apocalypse is a fantasy of rebirth. It’s no coincidence that Fallout’s recurring motif of eyes adjusting to the light, seeing a new world and a new destiny, mirror that idea exactly. Rebirth is an alluring concept, especially to us humans so burdened with responsibility: Post-apocalypses grant both a freedom and a new frontier in […]
Charles Zembillas on his iconic designs and more.