Be kind, rewind, slowly lose your mind.
The fate of Koholint doesn’t have to be tragic or meaningless.
Young George Lucas would be proud.
When nearly every big game is a service, what does it mean to take a break?
Naughty Dog’s sequel looks, sounds, and feels amazing, but it still has to pass the smell test.
When it comes to unending war, we’re all as culpable as Big Boss.
When you spend enough time in a space, it starts to feel like a being—and not necessarily a benevolent one.
In a game where you control every detail of your characters’ lives, who controls you?
The trickster protagonist at the heart of Persona 5 was a few thousands years in the making.
Sekiro’s environments say more about their inhabitants than words ever could.