Perspective
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Body Horror: Anatomy, Resident Evil, and the Art of Turning Buildings Into Monsters
When you spend enough time in a space, it starts to feel like a being—and not necessarily a benevolent one.
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Game of Pawns: Power and Agency in Fire Emblem: Three Houses
In a game where you control every detail of your characters’ lives, who controls you?
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The Millennia-Old Tradition Behind Persona 5’s Joker
The trickster protagonist at the heart of Persona 5 was a few thousands years in the making.
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Talking Places in Sekiro: Shadows Die Twice
Sekiro’s environments say more about their inhabitants than words ever could.
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A Plague Tale: Innocence Is the Anti–Assassin’s Creed
A Plague Tale: Innocence proves there’s more than one way to tell a story about grand historical events in video game form.
