Call of Duty: Black Ops Cold War update fixes bugs and balances Zombies
Treyarch has delivered a new update for Call of Duty: Black Ops Cold War that addresses a couple of issues and makes some balance adjustments.
First are a few fixes for multiplayer that stop players capturing a Hardpoint zone on Standoff from outside the area and a black fade playing on respawn after spectating a teammate. There’s also a fix for a crash caused by equipping a custom mod on a weapon during a match.
In addition to the above, the Pack-a-Punched Ray Gun is back to 40/160 ammo and the Chopper Gunner now does less damage to the Orda. Read the full patch notes below:
GLOBAL
Stability
- Addressed an issue where players would sometimes crash or lose functionality if they attempted to equip a Custom Mod in the Create-a-Class menu during a match.
MULTIPLAYER
Maps
- Standoff
- Addressed an issue that allowed players to capture the #3 Hardpoint zone outside of the intended boundary.
UI
- Addressed an issue that caused a black fade to play on respawn after spectating a teammate.
- Addressed an issue where placeholder white boxes would show in place of the Weapon Mastery badges in the “Killed By” feed during Best Play.
ZOMBIES
Weapons
- Ray Gun
- Restored Pack-a-Punched Ray Gun ammo count to 40/160.
UI
- Addressed an issue where the Custom Mod menu would sometimes show up blank after Pack-a-Punching a weapon.
Outbreak
- Reduced the amount of damage inflicted by the Chopper Gunner against the Orda.
Call of Duty: Black Ops Cold War is available now on PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, and PC.
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