Here, unconventional narrative design meets tightly-developed combat gameplay, and that turns out to be one heck of a combination.
Breath of the Wild doesn’t follow the standard Zelda formula, but it may be the best expression yet of that Zelda spirit.
An inventive premise and surprisingly deep combat system sits at the core of what could’ve been a great game—if so many technical issues didn’t surround it and detract so much from the whole of the experience.
With a terrific combat system, a strong female protagonist, and a deep pool of side content, it will surely go down as one of PlayStation’s star exclusives.
As a fan of the original Halo Wars and RTS titles in general, I almost couldn’t be happier with Halo Wars 2.
Now, on the franchise’s fourth installment, Sniper Elite 4 doesn’t exactly blow minds—apart from those of the enemy—but its flexibility in the player experience gives it its share of worthwhile virtues.
By the end, I wasn’t loving this game because I love Dark Souls, I was loving it because I was loving Nioh.
Double Dragon IV is a sequel that came about three decades too late.
A fun premise and some great skits make for a good story, though middle-of-the-road combat and fairly boring dungeons and fields bog the gameplay down.