Outriders update includes Community Appreciation Package, balance changes
The latest update for Outriders from developer People Can Fly contains the Community Appreciation Package and a number of class buffs.
Starting with the Community Appreciation Package, players will receive a random god-rolled legendary weapon that they have not previously obtained, extra Titanium based on their character level, and a new emote called Frustration. This package is available to everyone who has played Outriders at any point to-date.
The developer notes that it is aware of some players receiving a weapon they already have and the team is “looking into this as a matter of urgency.”
Moving onto the balance changes. To start with, the health available on armor pieces has been greatly increased and it is now possible to double character health using gear. Other changes include an increase in base damage for the Devastator’s Reflect Bullets, a damage increase for the Pyromancer’s F.A.S.E.R. Beam, and an increase in healing for the Technomancer’s Fixing Wave. Read the full list of changes below:
Health on Armor
- The Health available on Armor pieces has been increased greatly and rebalanced. It is now possible to effectively double character health by using certain gear pieces.
- Previously, investing into improving your health was not providing enough value gain. This change will make it easier to build a greater health pool and survive longer.
Devastator
- Reflect Bullets
- Reflect Bullets base damage has been increased by 250% (From 0.1 to 0.25 base damage at level 1)
- This buff will help players better deal with smaller mobs, but efficiently killing Elites will still require the use of other skills as well.
- The base damage dealt by the “Bullet Acceleration” mod has been increased by 330% (From 10 to 33 base damage at level 1)
- Reflect Bullets base damage has been increased by 250% (From 0.1 to 0.25 base damage at level 1)
- Impale
- The HP Regen granted by the Impale skill has been increased by 50% (From 0.02 to 0.03 base regen at level 1)
- The range of the “Vlad’s Grasp” mod has been increased to 100% (Previously: 25%)
- Note regarding impale: We are aware that some players would like enemies to be registered as “dead” faster after impalement in order to clear expeditions faster. Changing this behaviour might have ramifications for the AOE Armour and Health Regen buffs this skill provides, but we’re currently considering what can be done here.
Pyromancer
- F.A.S.E.R Beam
- F.A.S.E.R Beam base damage has been increased by 100% (From 0.3 to 0.6 base damage at level 1)
- F.A.S.E.R Beam’s SPF has been set to 2.1 (Previously: 1.5)
- SPF controls how much the F.A.S.E.R Beam skill benefits from Status Power attribute. This change effectively means that the damage from F.A.S.E.R beam may well be doubled (and then some), though the effectiveness of this improvement still depends on the character’s Status Power attribute.
- These changes will help this skill kill particularly Riflemen, Berserkers and Shotgunners with ease.
- Volcanic Armour mod’s damage reduction has been increased to 65% for both Anomaly and Physical damage. (Previously 50%)
Technomancer
- Tool of Destruction
- The RPG summoned by Tool of Destruction has had its base damage increased by 66% (From 0.75 to 1.25 base damage at level 1)
- The RPG summoned by Tools of Destruction has had its Falloff reduced / Minimum Range increased by 50% (From 200 to 300)
- Minimum Range determines to which distance from the epicenter of an explosion/AOE an attack will still deal 100% damage. After reaching the edge of Minimum Range, damage falloff commences.
- This change will mean that the RPG now deals 100% of it’s damage over a greater AOE.
- The base damage dealt by the “Demolition Man” mod has been increased to 65 (Previously: 35)
- These changes will help players one-shot Riflemen, while also putting massive dents into Shotgunners and Berserkers.
Fixing Wave
- The healing provided by Fixing Wave has been increased to 65% (Previously: 33%)
- Cold Snap
- The armour reduction dealt by the “Frostbite” mod has been increased to 100% (Previously 35%)
- The base damage dealt by the “Ice Ice Baby” mod has been increased by 300% (From 0.3 to 1.2 base damage at level 1)
- These changes will allow players to have an extra “go away mobs” skill and will combine well with the following Freeze Turret change.
- Freeze Turret
- The duration of Freeze Turret has be increased to 30 units (Previously: 20)
- This should increase the Turret’s health by 50% and prolong it’s life.
- The duration of Freeze Turret has be increased to 30 units (Previously: 20)
Trickster
- Borrowed Time
- The base damage dealt by the “Aggressive Teleportation” mod has been increased by 111% (From 45 to 95 base damage at level 1)
- This needed a significant boost to make it more worthy of Legendary status.
- The base damage dealt by the “Aggressive Teleportation” mod has been increased by 111% (From 45 to 95 base damage at level 1)
- Hunt The Prey
- The base damage dealt by the “Backstabber” mod has been increased by 100% (From 20 to 40AP base damage at level 1)
Temporal Slice
- The base damage dealt by the “Strong Slice” mod has been increased by 71% (From 17.5 to 30 base damage at level 1)
Outriders is available now on PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, PC, and Stadia.
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