Elden Ring’s big Colosseum multiplayer update is live—full patch notes revealed

From Software has released the full patch notes for Elden Ring’s big Colosseum update, which brings a host of new multiplayer based modes set in the much-hyped battle arenas of The Lands Between.

As we noted when the update was announced yesterday, this marks the arrival of more traditional multiplayer modes in the hit open-world RPG. Thanks to a new blog post, we have further clarity on how exactly this new content will work, including more details on the new modes and how they’re spread out between the three Colosseums.

Here’s the rundown, straight from Bandai Namco:

The Limgrave Colosseum features two modes: United Combat and Combat Ordeal.

  • In United Combat, combatants will be divided into two teams to fight in timed battles with the ability to respawn. Each death and respawn grants points to the adversaries, offering victory to the team with the higher score.
  • In Combat Ordeal, it’s every Tarnished for themselves. Combatants in this mode can also respawn until the timer hits zero, and the one with the most points will prevail as victor.

The Royal Colosseum, located in Leyndell, features Duel Mode. Two Tarnished face off in a duel to the death, and without the ability to respawn.

The Caelid Colosseum features all aforementioned modes with the addition of being able to summon Spirit Ashes to fight by players’ sides.

In addition to the Colosseum content, the update also brings new hair styles, bug fixes, and balance changes—some exclusive to PvP and some global. The biggest change on the PvP balance front appears to be some widespread nerfs to poise damage, affecting eight different weapon types.

You can read the full patch notes below.

Major new features

  • The Colosseums of Limgrave, Caelid and Leyndell are now open.
    • In these arenas, players can engage in a variety of combat trials: one-on-one duels, free-for-alls & team battles up to six players, and special fights with spirit summoning enabled.
  • New hairstyles for character creation have been added. These are also available during character edition by using the Round Table Hold Clouded Mirror Stand.

PvP-exclusive balance adjustments

The adjustments in this section do not affect single-player or cooperative play.

  • Reduced thrusting weapons counterattack damage.
  • Reduced guard efficiency when attacking with your shield up for some weapon types.
  • The poise damage of the following weapons have been reduced (Weapon Arts poise damage remains unchanged):
    • Straight Swords / Thrusting Swords / Heavy Thrusting Swords / Curved Swords / Axes / Spears / Twinblade Swords / Katanas
  • Reduced the poise damage of the Incantation Bestial Sling.
  • Reduced the power of the Spell Carian Slicer.

General balance adjustments

  • Increased the speed and distance of some attacks and reduced the recovery time for the following weapons:
    • Daggers / Axes / Hammers / Flails (dual wielded)
  • Increased the speed of some attacks and reduced the recovery time for the following weapons:
    • Twinblade (two-handed) / Reaper / Fist / Claw
  • Slightly increased the speed of crouching and rolling attacks of Colossal Swords.
  • Increased the stagger damage of Axes’ guard counters.
  • Increased poise when attacking with two-handed Hammers.
  • Increased poise damage of Claws. Weapon Arts remain unchanged.
  • Increased poise value during the active part of the Stamp (Upward Cut / Sweep) Weapon Art.
  • Increased poise damage of the weapon slash part of the Transient Moonlight Weapon Art, and reduced the poise damage of the magic wave.
  • Reduced the speed Thrusting Swords and Heavy Thrusting Swords crouching attacks.
  • Reduced the stagger caused by double-handed Heavy Thrusting Swords jumping attacks.
  • Reduced poise damage of Hammers, Great Hammers, and some Colossal Weapons. Weapon Arts remain unchanged.
  • Reduced the poise damage of the Cragblade Weapon Art.
  • Reduced hitbox duration of the flame portion of the Flaming Strike Weapon Art.
  • Reduced poise damage of the Flame of the Redmanes Weapon Art.
  • Reduced the time it takes to activate the guard part of the Shield Bash Weapon Art.
  • Reduced the poise damage of the Gravity Bolt Weapon Art.

Bug Fixes

  • Fixed a bug that sometimes prevented consumable items from being replenished when teleporting to a grace from the map.
  • Fixed a bug where stamina would replenish when switching to a crouching position while running.
  • Fixed a bug where Spell, Incantation, and item input actions were ignored while guarding against attacks.
  • Fixed incorrect physical attack values of some attacks of the Serpent-Hunter weapon.
  • Fixed a bug that prevented the follow-up attack from occurring when the Black Sword Incantation was activated with a Sacred Seal in the left hand.
  • Fixed a bug where the attack power of the right hand weapon was sometimes applied when casting the Inescapable Frenzy Incantation with a two-handed Sacred Seal in the left hand.
  • Fixed a bug that could cause multiple damage instances when certain Spells and Incantations were casted while jumping.
  • Fixed a bug that caused Weapon Arts to be incorrectly used with specific combinations of weapon and Weapon Arts.

Elden Ring and its Colosseum update are available now on PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, and Windows PC.

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