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March 20, 2020March 20, 2020  by Steven T. Wright

The Doom Multiplayer Fans Still Ripping and Tearing 25 Years Later

Turns out it was already eternal.

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March 19, 2020March 19, 2020  by Steven T. Wright

Against the Hegemony of Hit Points

Games don’t necessarily need less violence—but they do need more varied approaches.

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March 18, 2020March 18, 2020  by Phillip Moyer

There’s Something Hiding in Petscop

The game was fake. But creator Tony Domenico spawned a true—and truly creepy—phenomenon.

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March 17, 2020March 16, 2020  by Michael Goroff

Doom Eternal review

Demons are Forever.

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March 16, 2020March 16, 2020  by Aron Garst

Before Infamous Was Infamous, It Was a Superhero Animal Crossing

The story behind the early prototype that led Sucker Punch to Empire City.

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March 16, 2020April 22, 2020  by Mollie L Patterson

Animal Crossing: New Horizons review (in progress)

After two weeks, island life is offering up a whole lot of sunshine, but also a bit of rain.

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March 13, 2020March 11, 2020  by Samuel Horti

Mark Healey’s Wildest Dreams

Media Molecule’s co-founder on his journey from bedroom coder to creative director.

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March 12, 2020March 10, 2020  by Dave McAdam

Street Fighter V Has Finally Fixed Its Netcode—But a Modder Did It First

The official solution took four years to arrive. Altimor made his in just two days.

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March 11, 2020March 10, 2020  by Hart Fowler

Conscientious Objectors: The Designers and Artists Tackling Real Conflicts in Virtual Spaces

Meet the interactivists.

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March 10, 2020March 10, 2020  by Mollie L Patterson

Nioh 2 review

Team Ninja returns with a new Nioh that’s just as good—but maybe not better—than the original.

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