Turns out it was already eternal.
Games don’t necessarily need less violence—but they do need more varied approaches.
The game was fake. But creator Tony Domenico spawned a true—and truly creepy—phenomenon.
The story behind the early prototype that led Sucker Punch to Empire City.
After two weeks, island life is offering up a whole lot of sunshine, but also a bit of rain.
Media Molecule’s co-founder on his journey from bedroom coder to creative director.
The official solution took four years to arrive. Altimor made his in just two days.
Meet the interactivists.
Team Ninja returns with a new Nioh that’s just as good—but maybe not better—than the original.