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April 2, 2020April 2, 2020  by Emilie Reed

Animal Crossing, SimCity, and the Long History of City Planning in Games

Building a paradise is never as simple as it seems.

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April 1, 2020March 31, 2020  by Jeremy Signor

Humor Me: How Games Leverage Other Media to Make You Laugh

Games are full of jokes, but good jokes are still a rarity.

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April 1, 2020August 24, 2021  by Michael Goroff

These Super Mario Maker Level Designers Have Elevated Trolling Into an Artform

They’ve developed their own jargon and written 80-page guides, all to make you suffer in hilarious ways.

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March 31, 2020March 31, 2020  by Diego Argüello

Unsafe Rooms

Horror thrives on subverting expectations, and there’s nowhere more ripe for subversion than the humble safe room.

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March 30, 2020April 3, 2020  by Mollie L Patterson

Resident Evil 3 review

Beauty and the Beast.

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March 27, 2020March 25, 2020  by Alexis Ong

Empathy for the Devil

South Korea’s Somi on making games that challenge police abuses of power.

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March 26, 2020March 24, 2020  by Niall O'Donoghue

The Death, and Future Rebirth, of
A Life Well Wasted

Robert Ashley’s standout gaming podcast has more stories to tell.

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March 25, 2020March 23, 2020  by Steven T. Wright

Meet the GIF Makers Who Craft Art out of Pinpoint Gameplay

In an era where hours-long gaming streams are the norm, these artisans spend their time editing together a perfect 15 seconds of pulse-pounding combat.

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March 24, 2020August 24, 2021  by Aron Garst

Super Mario Sunshine Is Nintendo at Its Most Nintendo

Even 18 years on, there’s still no purer example of the power of limitation in design.

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March 23, 2020March 20, 2020  by Stephen Mansfield

The Messenger and the Myth of Progress

As the Xbox Series X and PS5 loom on the horizon, Sabotage Studio offers an alternative to how we think about console generations.

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