Perspective
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I can already promise you Escape Academy is one of the year’s best co-op games
A single level is all it took to sell me on Coin Crew’s virtual escape room experience.
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I suck at fighting games. Street Fighter VI might change that.
After going hands on, I’m a believer in some of the features designed to make the game more approachable.
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Battlefield 2042’s Season 1 won’t get me to reinstall the game
One new map, one new Specialist, and two new weapons can’t erase the last seven months of misery or fix the game’s biggest issues.
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MultiVersus is really trying to have the best of all worlds
Everything, everywhere, all at once.
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Saints Row is keeping it real
Saints Row is bringing an old-school mentality to a modern gaming landscape. But can it succeed?
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Rainbow Six Extraction is the perfect game for Siege lurkers
We went hands-on with Ubisoft’s upcoming co-op PvE Rainbow Six Siege spin-off.
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The Matrix Unreal Engine 5 demo made me a believer in next-gen
The Matrix Awakens might just be the most important next-gen release of the year.
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I gave Battlefield 2042 five stars. Then it launched.
From bugs to hovercrafts to a toxic player base, Battlefield 2042’s launch has been different from the version I played for review.
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Mario Party Superstars impressions: Nintendo in a nutshell
Nintendo once again mines our nostalgia with Mario Party Superstars, but at least we’re getting something good out of it.
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For 2042, forget everything you know about Battlefield—again
Battlefield 2042 introduces a ton of changes to the franchise’s tried and true formula. It isn’t the first time that’s happened.
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Marvel’s Guardians of the Galaxy hands-on: Hectic action, sick ’80s jams, and—so far—uneven humor
All the pieces are there, but will they come together in the final game?
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Far Cry 6 doesn’t feel revolutionary—but maybe that’s on me
Ubisoft is sticking to the tried and true formula of big, dumb, explosive, nihilistic fun. Here’s our hands-on preview.
