What makes a game “balanced”? We reached out to a few experienced designers and asked them to give us the lowdown.
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What makes a game “balanced”? We reached out to a few experienced designers and asked them to give us the lowdown.
Video game release dates seem at times like a black art. We hear dates like “Q1 2021” or “October 25th” bandied around and try to guess what they mean for a game’s development. Does a delay spell trouble behind the scenes? Is there some weird logic behind a launch that goes up against a hotly […]