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Justin Reeve

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November 21, 2019April 21, 2021  by Justin Reeve

Space and Place(lessness) in NieR: Automata

Despite outward appearances, NieR: Automata’s setting isn’t empty. It’s placeless.

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August 8, 2019August 12, 2019  by Justin Reeve

Talking Places in Sekiro: Shadows Die Twice

Sekiro’s environments say more about their inhabitants than words ever could.

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