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Several of Borderlands 3’s legendary weapons have been buffed
Gearbox Software has pushed a new hotfix live for Borderlands 3 that makes adjustments to legendary weapon balance.
The Faisor has received the biggest buff in this latest hotfix with an increase in the amount of shotgun projectiles fired, an increase in the weapon damage of both fire modes, and an increase to the rate at which the under-barrel shotgun refills ammo.
Other changes include an increase in weapon damage for the Firestorm, an increase in fire rate and damage for the Sickle, and an increase in the damage of the Thunderball Fist’s initial shot and Thunderball.
This hotfix also addresses a few issues in the game, such as Moist Hand Luke and Grabby Gretchen spawning in the wall, Eridium Jars in Atlas HQ despawning, and players getting stuck in The Spendopticon. Read the full patch notes below:
Bug Fixes
- Addressed a reported concern that Moist Hand Luke and Grabby Gretchen would occasionally spawn inside of the wall during “Playing with Fire”
- Addressed a reported concern that Eridium jars in Atlas HQ were occasionally despawning when leaving the area
- Addressed a reported concern where characters could sometimes get stuck between a bush and the railing in The Spendopticon
- Addressed a reported concern where characters could sometimes get stuck between a Ratch nest and a tree near the beginning of the Market District
- Addressed a reported concern that players were sometimes able to escape the boss arena during the Trial of Cunning
- Addressed a reported concern that the “Like, Follow, Obey” skin was sometimes displaying corrupt textures on the Gunner
Vault Hunters
- Addressed reported instances of the Gunner’s skill descriptions sometimes showing inaccurate values
- “Hell on Rails” skill description was occasionally showing +30% Fuel Drain instead of the actual +8%
- “Corrosive Sabot Round” skill description was occasionally showing -50% Railgun Damage and Fuel Drain instead of the actual -33%
- Addressed a reported concern that the Gunner’s “Active Tracking” skill was receiving a 50% penalty to damage per missile and ammo capacity that was not listed in the skill description. We have removed this penalty
- Fixed a typo with the Beastmaster’s “Furious Attack” skill in English
- Addressed a reported concern that Blood Cooled Jackbot’s beam attacks were bypassing the Operative’s barrier
Weapons
Crader’s EM-P5
- Increased Critical Damage by 80% while airborne
Faisor
- Increased amount of shotgun projectiles from 6 to 8
- Increased the reload time of the under-barrel shotgun (rate at which the under-barrel shotgun refills ammo)
- Increased weapon damage on both firing modes
Firestorm
- Increased weapon damage
Hellshock
- Increased number of projectiles per shot to 2
- Increased weapon damage
Krakatoa
- Increased weapon damage
Nine-Volt
- Increased weapon damage
Sickle
- Increased fire rate
- Increased weapon damage
Smart-Gun
- Increased weapon damage and the damage on the thrown projectile
Storm
- Increased weapon damage
Thunderball Fist
- Increased damage on the Initial Shot and the Thunderball
In other news, Gearbox Software recently outlined its plans for Borderlands 3 over the coming months. Players can look forward to the release of the second campaign add-on this month, Mayhem Mode 2.0 and a new event in April, and the second Takedown in May.
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Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream.