Xbox reminds fans that Halo Infinite is still a work in progress

Coming out of the Xbox Game Showcase, there was some disappointment over the visual quality of the Halo Infinite demo. However, one member of the Xbox team was quick to give an explanation for that.

During an Inside Gaming stream yesterday, Xbox marketing general manager Aaron Greenberg talked more about why the game’s visuals might not yet be where fans would expect them to be.

Video timestamped to conversation about build quality

“Listen, we’re in the middle of a global pandemic. It’s July, we’re far from Holiday, you’re seeing a work-in-progress game.”

Greenberg stressed that Halo Infinite was a “work-in-progress” title a few times while answering the question, and that the week-by-week build check-ins of the game have been looking better and better.

He also wanted to remind people that watching via livestream isn’t the best way to appreciate the true visual quality of Halo Infinite, and that they should go check out the proper 4K trailer the Xbox team has put up.

“It’s very hard to show the full power and graphical fidelity of what Xbox Series X will be able to deliver for you over a stream,” said Greenberg. “Go back and look at it in 4K 60fps.”

Also, as a footnote to all of this, the Halo Infinite demo wasn’t actually running on Xbox Series X hardware. Instead, according to a Q&A session with members of 343 Industries, the game was “captured from a PC that is representative of the experience that players will have on Xbox Series X.”

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