There had been a Bomberman game on every Nintendo system ever until that streak finally broke with the Wii U. Looking to make sure that mistake wasn’t repeated, Konami surprised everyone when they announced that their first Bomberman game and the first game we’ve seen from the series in seven years—Konami acquired original Bomberman creators Hudson Soft in 2012 and then never used the IP—would be a Switch launch title. As someone who played more than a few entries in the series on several different Nintendo consoles, this was an exciting surprise, made all the better by a game that actually delivers a decent-quality maze-busting experience.
Super Bomberman R opens up on Planet Bomber, where the original white Bomberman is admonishing his seven siblings for ignoring their demolition training duties. As they all go around the room making their excuses, a man named Buggler announces himself to the world and challenges team Bomberman outright with his own team of five Dastardly Bombers—who promptly begin wreaking havoc at different outposts all over the galaxy. The Bombermen must now fight their way through the Dastardly Bombers to get to Buggler and end his reign of terror.
Even when Bomberman moved away from his arcade roots and started trying to add real story elements with Mega Bomberman in the Sega Genesis days, it was never really a game driven by its plot—it was more like we now had an excuse as to why we would go around willy-nilly blowing up every brick wall and balloon enemy we found. Similarly, Super Bomberman R’s story isn’t its strong suit. It tries to go for a Saturday-morning cartoon vibe, with each cutscene touting over-the-top comedic dialogue, but it’s clearly just there to loosely tie the entire adventure together. For old-school fans, you’ll appreciate how it pays homage to the Bomberman games of the past, at least in terms of modernizing the stories of characters like Buggler (Bagular in the old games) and the Dastardly Bombers. If you’re not a die-hard Bomberman fan, you’ll still be able to follow along, although you likely won’t care nearly as much as those of us who have some history with these characters.
Where Super Bomberman R shines is in its gameplay, which again blends the earliest adventures of Bomberman with some of his later 3D escapades. Most of the campaign is spread out across five worlds with 10 stages each. The first eight of these stages are your classic Bomberman fare, as a cavalcade of breakable and non-breakable blocks create mazes of varying complexity that are littered with enemies that can one-hit kill our hero. Each world has its own theme, but after just a couple stages on each planet, the aesthetics become a tad dull. Every world is also designed in 3D, but the locked isometric camera gives off those old-school puzzler vibes fans of the series likely first fell in love with.
Most of these stages require you to eliminate all your enemies—the most common task for Bomberman over the years. Adding a new wrinkle, however, are stages that feature survival objectives, escort missions, finding hidden keys, or stepping on a series of hidden switches. This variety helps keep gameplay that can become repetitive fresh, especially when you’re still relatively underpowered and need to find all the classic bomb, blast, and movement power-ups the series has always featured.
The last two stages of each world are where the game gets really fun, harkening back to more recent titles in the series. First, you have to take on a Dastardly Bomber in single combat, trying to trick them into blowing themselves up if you can’t find the perfect way to do it with your own bombs, or maybe a combination of the two (several times I would use an enemy’s bomb against them to pin them in a corner and secure victory). If you can defeat them in single combat, then the Dastardly Bomber transforms into a massive map-filling mechanical monstrosity. For example, Golem Bomber becomes Fort Walker, a giant robotic turtle where you have to blow up each of its four legs before blasting away at its head. Meanwhile, Plasma Bomber becomes Judge Gwinbee, a flying mech with machine guns that you have to blow up as it flies by. These moments made whatever grind the rest of the campaign might dish out more than worth it, and truly put your skills to the test.
And trust me, your skills will be tested, because you will die. A lot. It’s still surprising how often you might lose track of how big your bomb blast is, forget about an enemy around the corner, or just accidentally barricade yourself between two bombs and watch as your life counter drops by one. The chaos only increases if playing the campaign in 2-player co-op due to friendly fire. Easier difficulties offer more lives, but no matter what setting you play on, the system by which you receive more continues is more mind-boggling than any maze the game throws at you.
Super Bomberman R features an in-game currency (no microtransactions) that rewards you with coins for beating Dastardly Bombers in the campaign or by winning multiplayer matches. This currency system can be used to purchase cosmetic items for your Bombermen, new maps, and unfortunately, also campaign continues. This weird interchanging of the currency means that if I ran out of lives and didn’t have enough coins saved up because I bought Black Bomberman this sweet top hat, I’d lose my entire progress on a level and have to start at stage one again, no matter my position. Lower difficulties see the price of continues drop, but it’s a weird way to have to game the system, often forcing you to choose between multiplayer goodies and beating the main game and creating an unfortunate grind.
Even with this odd currency situation, the greatest strength of Super Bomberman R—like many Bomberman games—remains the multiplayer component, and it’s only been enhanced further with the Switch. Up to eight Joy-Cons can be connected to a Switch for some truly frantic local action, or four Switches can link with two Joy-Cons each, again resulting in the same scenario. Even if you don’t have a full complement of local players, you can always play online. While there have been reports of connectivity issues at launch, I can attest that at least during my personal time online over the past few days, I had no problem connecting with other players. Either way, the multiplayer action that the series is known for remains, and there is no more fulfilling feeling than trapping your buddy in a corner with explosives—and no more harrowing feeling than when the same thing is done to you in turn.
If you can’t get the full complement of eight players either way, you can also add bots to the multiplayer fun. However, I’d advise against it. The bot AI can’t be adjusted, and they are almost always set to master level it seems, knowing just how far away they need to stand from your bombs or the perfect way to trap you almost every time. The best multiplayer fun in Bomberman is against friends anyway, and that remains true here in Super Bomberman R.
Super Bomberman R might not pack the punch of one of Bomberman’s bombs when you think of console launch titles, but it’s still a quality experience. The campaign can be a bit of a grind, but has enough surprises and enjoyable moments to keep pulling you through—especially if playing co-op with a friend. And, like many Bomberman titles of the past, the local multiplayer experience with friends is almost second-to-none—that is if the game doesn’t blow up your friendships as much as you do brick walls. A few questionable choices like the in-game currency definitely add an unwanted grinding element to everything, but any fan of old-school Bomberman should be more than pleased with this long-awaited return.
The in-game currency decision was a head scratcher, as it adds an unwelcome grinding element to much of the gameplay. If you can look past that, then there’s a decent campaign and the same addictive multiplayer Bomberman is known for sitting at this launch title’s explosive core.
E10+ - Everyone 10+
|Super Bomberman R is available on Switch. Primary version played was for Switch. Product was provided by Konami for the benefit of this coverage. EGM reviews on a scale of one to five stars.
Ray has extensive roots in geek culture, as he’s written about videogames, comics, and movies for such outlets as Newsday.com, ESPNNewYork.com, Classic Game Room on YouTube, Collider.com, Comicvine.com, and of course EGM. His main goal in life? To become king of all geek media, of course!