Some thoughts, and concerns, after playing Ghostwire: Tokyo

It was just a little over a month ago when I talked about being more excited to get my hands on Bethesda and Tango Gameworks’ Ghostwire: Tokyo after getting a special hands-off look at the game.

Well, my hands have now finally gone on. To Ghostwire: Tokyo. As in, I’m playing it. At just over five hours in so far, it’s been an interesting experience. In some ways, I’m liking it even more than I expected. In other ways, it’s brought up a few concerns that I wasn’t expecting to have.

Where as normally I’d expand on all of those thoughts via text, today instead I’m bringing you a video. I definitely have more to say than just what I talk about over my 20 minutes of gameplay footage, but most of that is better left for when it comes time for a proper review.

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