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Search results for "life is strange"

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October 16, 2019October 15, 2019  by David O’Keefe

VA-11 Hall-A, N1RV Ann-A, and the Struggle to Create in a Country on the Brink

For Sukeban Games, the crisis in Venezuela provided both unimaginable difficulty and inspiration.

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September 30, 2019September 26, 2021  by Josh Harmon

The Split-Screen Man

Billy Mitchell isn’t done playing games.

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September 24, 2019April 22, 2022  by Nic Reuben

Pleasure to Burn: Why Campfires Are so Ubiquitous in Games

Who knew some flaming sticks could be imbued with this much meaning?

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September 23, 2019September 20, 2019  by Zack Kotzer

To Make Later Alligator, Smallbu Had to Wrestle with Game Design

The animators behind the Baman Piderman cartoons faced new challenges translating their skills to gamemaking.

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September 19, 2019April 22, 2022  by Michael Goroff

The Legend of Zelda: Link’s Awakening review

The remake of The Legend of Zelda: Link’s Awakening is stuck between two places—the past and the present.

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September 16, 2019September 16, 2019  by Steven T. Wright

Too Big to Bail: Why Dead Cells’ Creators Built an Evil Empire

The indie hit is handing off development to a new studio. Could it become a template for moving forward in a changing industry?

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September 12, 2019September 9, 2019  by Jeremy Signor

Body Horror: Anatomy, Resident Evil, and the Art of Turning Buildings Into Monsters

When you spend enough time in a space, it starts to feel like a being—and not necessarily a benevolent one.

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September 9, 2019September 9, 2019  by Zack Kotzer

Video Games Face Mass Extinction. For Some, It’s Already Too Late.

Inside the human and cultural costs of an increasingly impermanent art form.

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September 4, 2019September 3, 2019  by Michael Goroff

Gears 5 review

Make Gears, not War.

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September 3, 2019September 3, 2019  by Zack Kotzer

PleaseFundMe: How Crowdfunding Is Changing the Way We Talk About Games

Patreon and similar sites have amplified a wider range of voices and topics, but the new new media landscape brings risks of its own.

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