Rocket League update introduces 2FA requirement for player trading

A new update has been released for Rocket League that introduces a two-factor authentication requirement for all player trades.

Following today’s update, both players involved in a player-to-player trade must have two-factor authentication active on their Epic Games account. Developer Psyonix notes that the first trade after this update may take up to 30 seconds to process, but subsequent trades will act as normal.

There are also fixes for the lighting on Forbidden Temple, splitscreen players being unable to matchmake, and the ball turning invisible in Spectator Mode. Read the patch notes below:

Two-Factor Authentication (2FA)

  • Starting with v1.93, players that want to participate in player-to-player trading must have 2FA enabled on their Epic Games Account
    • As part of enabling 2FA, your Epic Games Account email must also be verified
    • Learn how to enable 2FA on your Epic Games Account here
    • Learn how to upgrade a platform account to a full Epic Games Account here
  • The first trade you execute after enabling 2FA may take longer than normal to process (about 30 seconds). Subsequent trades should process normally

Bug Fixes

  • Fixed a bug preventing splitscreen players from matchmaking in Competitive Playlist
  • “Invite to party” option in Friends List now displays properly for all players
  • Fixed lighting on Forbidden Temple
  • Removed animations added to the Playlist Menu in the last update
  • Fixed a bug causing the ball to turn invisible in Spectator Mode when using Fly Cam

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