Nintendo unleashes whoomy and chrome reveal trailer for Splatoon 3
Update: Nintendo send out an email to press running down the announcements contained in today’s Nintendo Direct, and from that, we get the following details on Splatoon 3:
In this new game in the Splatoon series, you’ll leave Inkopolis behind and head to a new region: the Splatlands. Its heart is a new city where battle-savvy Inklings and Octolings gather: Splatsville, also known as the “City of Chaos.” Splatoon 3 introduces various features to the action-shooter series, including weapons such as the bow-weapon, customization options and movement abilities to bring to the returning 4v4 Turf Wars matches. More information about the full-fledged sequel coming to Nintendo Switch in 2022 will be revealed in the future.
Original Story: A desert. There, in a sea of sand, remnants of a lost civilization decay away in the scorching mid-day air. And then, something stirs. Something alive. Something—inky.
The opening moments of Nintendo’s final reveal trailer for today’s Nintendo Direct seemed to hint as some sort of new open-world post-apocalyptic game based on the Splatoon series. However, we then got the total reveal: Splatoon 3.
(By the way, before I go any further here, can I point out that every Splatoon game is “post-apocalyptic?” I mean, at least if you were actually paying attention to the lore of the games.)
Anyhow, Splatoon 3 is indeed coming, which shouldn’t be too much of a surprise. If Nintendo wants to get the game out with enough time to have a proper life before the Switch is potentially replaced, now’s the time to do it. Or, should I say, 2022 is, since that’s when the game is coming.
We don’t get a ton of big details about the game, but definitely some smaller ones. A look at what seems to be the new city hub. A quick peek at what looks like a revised spawn system, and a few glimpses of new weapons. A robot crab. Hints that maybe the world has lost its water? And a mysterious audio tease at the end.
Mollie got her start in games media via the crazy world of gaming fanzines, and now works at EGM with the goal of covering all of the weird Japanese and niche releases that nobody else on staff cares about. She’s active in the gaming community on a personal level, and an outspoken voice on topics such as equality in gaming, consumer rights, and good UI.