Mass Effect Legendary Edition update includes fixes and improvements
A new update has been released for Mass Effect Legendary Edition that includes a number of bug fixes and visual improvements for all three games.
To start with, the issue that caused the Xbox Series X to crash at the launcher when using a wireless headset has been fixed. However, developer BioWare mentioned that the game can still crash if players enable or disable their headset while in the launcher.
Today’s update also improves terrain textures in the original Mass Effect, reduces occasional artifacts in Mass Effect and Mass Effect 2’s pre-rendered cutscenes, and improves lighting and shadows in Mass Effect 2’s cinematics. Additionally, iris shaders have been adjusted across all three games so they interact better with light and ambient occlusion.
Finally, achievements/trophies that require kills should now track properly. Read the full patch notes below:
General
- Fixed the main issue where the launcher would crash or become unresponsive on Xbox Series X when using a wireless headset
- Known issue: This can still happen if you enable/disable a headset in the launcher. A future fix will resolve this issue.
- Improved iris shaders for better interaction with light and ambient occlusion
- Minor calibrations, fixes, and stability improvements
Mass Effect
- Improved terrain textures
- Fixed an issue where kills for achievements/trophies weren’t tracking correctly
Mass Effect & Mass Effect 2
- Resolved an issue where the character code would sometimes not display in the squad menu
- Improvements to pre-rendered cutscenes to reduce occasional artifacts
Mass Effect 2
- Improved lighting and shadows in some cinematics
- Minor visual, rendering, and VFX improvements on some levels
- Resolved minor text issues with achievements
Mass Effect 3
- Fixed an issue where kills for achievements/trophies weren’t tracking correctly
Mass Effect Legendary Edition is available now on PlayStation 4, Xbox One, and PC.
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