Horizon Zero Dawn PC update improves frame rate limiter, fixes bugs
A new update has been released for the PC version of Horizon Zero Dawn by Guerrilla that once again focuses on bug fixes.
This latest update fixes issues with a GPU resource leak causing instability, a crash caused by the AI, snow deformation not working, and a progression issue with the transition between child and adult Aloy. There are also accuracy improvements for the game’s frame rate limiter and a fix for an issue that caused the game not to render at 4K properly at launch.
Read the full patch notes below:
- Fixed a GPU resource leak which could build up over time and cause instability.
- Fixed a GPU hang that caused a crash that could occur when Asynchronous Compute was used.
- Fixed a crash when AI would try to aim at an invalid position.
- Fixed a crash that could occur when sound obstruction was calculated in highly detailed areas.
- Fixed a crash that would occur when moving the game to a monitor with different DPI settings while in the menu.
- Fixed an issue where some players would crash on startup due to incorrect memory allocation.
- Fixed a GPU hang that would occur when the window was resized to a very small size.
- Fixed a progression issue where some players would remain a child and not transition to adult Aloy.
- Fixed an issue where snow deformation was not working correctly in the Frozen Wilds area.
- Fixed an issue where the Concentration skill could stop working.
- 4K Scaling – Fixed an issue where the game wouldn’t render at 4K properly on boot.
- Frame Rate Limiter – Improved Frame Rate Limiter functionality to be more accurate.
- Localization – Localized specific error messages.
- Windows Version Check – The game checks if Windows 10 Build 1809 or above is used (lower versions cause instability in DirectX 12).
- Minimum Spec Warning – Improved minimum spec warning message and options.
- Saving Issue Warning – Clarified text that is displayed when you do not have access to your My document folder or enough disk space.
- Player Profile Validation – The player profile is now validated and corrupt profiles (caused by manual editing or tweak tools) rejected.
The developer also noted a couple of issues that it is aware of and investigating, including an out of memory error during game optimization, Anisotropic Filtering and HDR not working, and various performance issues.
Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream.