Horizon Zero Dawn PC update fixes issues with anisotropic filtering, adjusts shaders
A new update has been released for Horizon Zero Dawn on PC that includes a couple of big changes.
According to Guerrilla Games, this latest update fixes a long-standing issue with anisotropic filtering and also makes changes to shaders and shader-optimization. Following the update, players will be able to skip the initial shader optimization and jump straight into the game.
“With Patch 1.07 the team has rewritten the way the engine deals with shaders and shader-optimization. This results in the optimization step becoming optional, as well as the Anisotropic Filtering option now working as expected,” the developer explained in a post on its official site. “What this means for you: upon starting the game, it will start optimizing shaders in the Main Menu each time. Shaders will also still be optimized during gameplay, but this now happens automatically in the background.
“Letting the game run the initial shader optimization is completely optional, so if you want to jump straight in, you can skip it; letting this process finish before playing will improve your loading times in the game.”
Read the full patch notes below:
- Anisotropic Filtering now works correctly
- The mandatory/unskippable shader optimisation step at first launch has been removed
- Shaders are now pre-optimised in the game’s Main Menu, but can be skipped
- Shaders are also optimised dynamically in-game
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