Horizon Zero Dawn PC update adds support for DLSS, FidelityFX Super Resolution
A new update is now available for Horizon Zero Dawn on PC that introduces support for Nvidia’s DLSS and AMD’s FidelityFX Super Resolution.
Both of these technologies allow players to run the game at a lower resolution and then upscale it to their desired resolution with little difference in visual quality. As a result, performance is improved with little sacrifice to visuals.
In addition to the above, this update makes improvements to the shader management system. These changes remove the shader pre-compilation step on startup and reduce stutters caused by background shader compilation. However, the game may have higher CPU utilization while shaders are being compiled in the background. Read the full patch notes below:
- Added Nvidia’s DLSS upscaling technology.
- Added AMD’s FidelityFX Super Resolution, replacing FidelityFX CAS.
- Adjusted settings screen to facilitate the addition of DLSS and FSR.
- Render Scale option has been removed but same result can now be accomplished by adjusting setting Upscale Method to Simple and adjusting Upscale Quality.
- Improvement to the shader management system. This will result in a few noticeable differences:
- There is no longer a shader pre-compilation step on startup. The game will always compile shaders during loading and in the background.
- Stutters during gameplay that used to occur due to background shader compilation have now been significantly reduced.
- Because shader compilation is still happening in the background you may notice the game having a higher CPU utilization while that is happening.
- Loading screens will wait for the required shaders to be fully compiled. This may cause loading screens to take somewhat longer on certain systems.
- On higher spec machines with faster CPUs the loading screens will typically be shorter, due to more efficient shader compilation that better leverages high-end CPUs.
Horizon Zero Dawn is available now on PlayStation and Windows PC.
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