Halo Infinite’s campaign co-op pushed back again
If you’ve been waiting to dive into Halo Infinite‘s campaign with your friends, well, you’re going to have to wait a bit longer.
In a new Halo Waypoint blog post, 343 Industries has announced that the long awaited campaign co-op feature, a staple of the series, will no longer be ready in time for the launch of the game’s second multiplayer season on May 3rd. Instead, the plan is now to deliver online co-op later in Season 2, with local splitscreen co-op coming at some point after that.
“[T]he reality is that it’s going to take more time to land a high-quality, full-featured 4-player network co-op experience in the massive, wide-open world of Halo Infinite,” wrote Joseph Staten, the game’s head of creative. “We’re also committed to a great 2-player split-screen co-op experience on all Xbox consoles, from the original Xbox One through Xbox Series X—and the non-linear, wide-open sections of the Campaign present some big challenges for split-screen that have taken us more time to solve.”
The news is no doubt a bit disappointing for fans of co-op to hear, especially since this isn’t the feature’s first delay. Still, it’s good to have a relatively focused timeframe to look forward to on when it’ll finally launch (at least the online version).
Thanks to this update, Infinite fans also have something else exciting to look forward to: 343 says that Forge mode, which allows players to build and share their own maps and modes for custom multiplayer games, is on track to launch with Season 3. No date on that, of course, but mid to late 2022 seems like a reasonable guess based on the cadence of the first two seasons.
Halo Infinite is available now on Xbox Series X/S and Xbox One, with the multiplayer component free-to-play.