Ghost Recon Breakpoint’s Ghost War PvP mode revealed
During Gamescom, Ubisoft lifted the lid on Ghost Recon Breakpoint’s 4v4 player-versus-player mode called Ghost War.
At launch, Ghost War will support two modes split across six maps. The first of these modes, Elimination, is a death match team mode in which players will have to hunt down and eliminate the enemy team. While Sabotage tasks one team with planting a bomb and the other with defusing it.
Elimination Mode also contains a new feature for Breakpoint in the form of a Shrinking Combat Zone. This circular zone works similar to the shrinking zones found in many battle royale games and will appear towards the end of each match in a random location to force players together for the final fight.
“The Shrinking Combat Zone is a way to break down late-game stalemates. The play area will gradually shrink, dealing damage to players outside of it,” Ubisoft adds. “This will add an exciting twist to matches where both teams are excessively passive. The placement of the zone is randomly generated on the map, forcing all remaining players to adjust tactically and to take a different approach for each match.”
Ubisoft also confirmed that progression is shared between PvE and PvP. A character’s XP level, specialization rank, equipment level, and belongings (gear, weapons, customization items, etc.) are shared across both modes, but certain passives will be disabled in PvP for balance purposes.
Finally, PvP will have specific rewards in Breakpoint that are earned by completing milestones. Milestones are made up of “achievement-like missions” that will reward “progression points, in-game currency, customization items (titles, banners, weapon skins), and PvP-specific perks.”
Ghost Recon Breakpoint launches October 4th for Xbox One, PlayStation 4, and PC.
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