Ghost of Tsushima update adds Lethal difficulty level, Lower Intensity Combat
A new update has been released for Ghost of Tsushima by developer Sucker Punch that introduces a new difficulty level and a Lower Intensity Combat mode.
Following today’s update, players will be able to bump up the game’s difficulty level to “Lethal.” While playing on Lethal difficulty, enemy weapons and Jin’s katana are more deadly, enemies are more aggressive, enemies detect Jin faster, and parry and dodge windows are tightened.
On the opposite end of the difficulty scale, a new Lower Intensity Combat option has been introduced. This new option “is meant to maintain the heart and feel of Ghost of Tsushima combat while relaxing several timing-specific elements,” according to the developer. In this mode, most unblockable attacks become blockable, enemies will break off attack combos after damaging the player, enemies will not attack while Resolve is being used, and players have more time to avoid being spotted.
Read the full patch notes for today’s update below:
New Difficulty Level: Lethal
- Enemy weapons are more deadly, but Jin’s katana is also more deadly
- Enemies are more aggressive in combat
- Enemies detect you faster
- Tighter Parry and Dodge windows
Lower Intensity Combat
Lower intensity mode is meant to maintain the heart and feel of Ghost of Tsushima combat while relaxing several timing-specific elements. Combat is less intense, giving you more time to react. Stealth settings are more forgiving, and enemies take longer to detect you.
- Most enemy attacks which are normally unblockable become blockable when Lower Intensity is enabled. Blocking with L1 will keep you safe from more attacks than standard combat, though some attacks must still be dodged.
- Enemies break off their attack combos after damaging you, giving you a chance to recover before the next wave of attacks. In addition, your heavy attacks will interrupt attacks from Brutes, giving you another way to stop their combos.
- Enemies will not attack you while you’re using Resolve to heal
- Enemy awareness builds more slowly, giving you more time to recover after being spotted
- Large Text option: Increases text size of subtitles, mission objectives and interact prompts by 150% when enabled
- Added option to turn speaker name off when subtitles are enabled
- New subtitle text color options in addition to white: Yellow, Blue, Red, Green
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