First look at Fall Guys’ new Big Shots level

Mediatonic has shared a brief trailer for Fall Guys: Ultimate Knockout Season 4 that introduces a new level called Big Shots.

The level places players on a seesaw and proceeds to fire inflatable stars, planets, magnets, controllers, and more at them. Resist being knocked off to make it through to the next round.

In addition to the new footage, the developer went over the numerous bugs that will be fixed with the release of Season 4, including beans randomly ragdolling, latency issues, continuously falling in Hex-A-Gone, and more. Read the full list below:

  • Beans are sturdier. No more ragdolling when another bean breaths in your direction or brushes past you in mid-air
  • Fixed some ragdolling and excessive jumping issues in some rounds. For example, endless ragdolling in Hex-A-Gone after colliding with another bean
  • Fixed errors related to ledge-climbing in some levels like Wall Guys, such as sweat animations failing to play, and inability to climb a ledge when a flipper is present
  • Increased physics performance for distant players, leading to an overall smoother experience
  • Improved character behavior when carrying objects around
  • Post-elimination flow: you can now quit at any time after being eliminated, no more waiting for the next round to load
  • Fixed text displaying that 40 players are needed to start a game on playlists with restricted numbers (I.E Hex-a-Gone Trials)
  • Fixed 16/15 eliminated showing on Thin Ice
  • Fixed the Qualified element not reducing in value when a player is eliminated during Slime Climb
  • Fall Mountain will now spawn players in a single line so no one is at a disadvantage
  • Improved victory moment and flow at the end of episode
  • Reduced network traffic usage which should alleviate some of the latency-related issues
  • Fixed Fall Guy clipping through the yellow conveyor belt section and getting stuck on Slime Climb
  • Improved hoops scoring reliability and fixed cases such as scores failing to update on Ski Fall
  • Fixed visual post-processing issues in certain cases like spectating or rotating the camera at some angles
  • Fixed Fall Guy respawning twice on the platform next to the mountain peak after falling into the abyss on Freezy Peak
  • Fixed invisible Hex-A-Gone tiles in both spectator mode and during normal play
  • Fixed multiple players respawning in the same spot on Ski Fall
  • Fixed post-processing flickering and missing Fall Guys X-Ray outline when a player grabs a carriable object within close proximity to a wall
  • Fixed poor performance in the Outfits menu when browsing with many items available
  • Fixed flickering clouds on Perfect Match
  • Fixed disqualification on Door Dash after players yeet over the finish line into oblivion
  • Fixed camera pivoting backward after a user has respawned in Knight Fever
  • Fixed Checkpoint not triggering in Tundra Run if a Fall Guy is punched high enough into the air
  • Fixed number of players qualifying exceeding the qualification limit in all race-type Rounds
  • Fixed invisible mid-air collisions when a Fall Guy hit by the flippers during Knight Fever
  • Fixed Fall Guy with equipped costume showing as the default bean during an episode
  • PS4: Fixed the blurred surrounding area of a Fall Guy on PS4 Pro
  • PS4: Fixed memory issues on Base PS4 when opening the customizer with all cosmetics unlocked
  • PS4: improved performance and stability in the menus and on certain rounds
  • PC: Fixed ‘Back’ and ‘Random’ buttons not working in the Customiser menus with the mouse

Fall Guys: Ultimate Knockout’s fourth season gets underway on March 22nd for PlayStation 4 and PC. The upcoming season introduces seven new levels, additional costumes, and a 50-level Fame Pass.

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