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Perspectives

April 9, 2020April 8, 2020  by Nick Ransbottom

I’m Very High Risk for COVID-19. Nioh 2 Has Become an Unlikely Beacon of Hope.

Conquering brutal challenges offers catharsis amid the coronavirus pandemic.

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April 3, 2020April 3, 2020  by Trevor Strunk

Half-Life: Alyx Is Fantastic, But It’s Probably Not the Future

VR’s killer app feels like it could have been almost as good without the VR.

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April 2, 2020April 2, 2020  by Emilie Reed

Animal Crossing, SimCity, and the Long History of City Planning in Games

Building a paradise is never as simple as it seems.

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April 1, 2020March 31, 2020  by Jeremy Signor

Humor Me: How Games Leverage Other Media to Make You Laugh

Games are full of jokes, but good jokes are still a rarity.

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March 31, 2020March 31, 2020  by Diego Argüello

Unsafe Rooms

Horror thrives on subverting expectations, and there’s nowhere more ripe for subversion than the humble safe room.

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March 24, 2020March 19, 2020  by Aron Garst

Super Mario Sunshine Is Nintendo at Its Most Nintendo

Even 18 years on, there’s still no purer example of the power of limitation in design.

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March 23, 2020March 20, 2020  by Stephen Mansfield

The Messenger and the Myth of Progress

As the Xbox Series X and PS5 loom on the horizon, Sabotage Studio offers an alternative to how we think about console generations.

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March 19, 2020March 19, 2020  by Steven T. Wright

Against the Hegemony of Hit Points

Games don’t necessarily need less violence—but they do need more varied approaches.

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March 5, 2020March 2, 2020  by Jon Bailes

Journey to the Savage Planet Can Help Us Rethink Satire in Games

Cashing in on criticism.

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March 3, 2020March 2, 2020  by Nick Ransbottom

How Dreams Taught Me to Embrace Failure

Learning to value my mistakes freed me as an artist.

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