Conquering brutal challenges offers catharsis amid the coronavirus pandemic.
VR’s killer app feels like it could have been almost as good without the VR.
Building a paradise is never as simple as it seems.
Games are full of jokes, but good jokes are still a rarity.
Horror thrives on subverting expectations, and there’s nowhere more ripe for subversion than the humble safe room.
Even 18 years on, there’s still no purer example of the power of limitation in design.
As the Xbox Series X and PS5 loom on the horizon, Sabotage Studio offers an alternative to how we think about console generations.
Games don’t necessarily need less violence—but they do need more varied approaches.
Cashing in on criticism.
Learning to value my mistakes freed me as an artist.